Passive Skills Edit
Passives skills are skills that are always active and effecting the hero. These skills range from increasing one or more stats of the hero, to collaborative passives which require the accompaniment of another hero.
Below are some passive skills. (Will do this later unless someone else gets to it -Aru)
Active skills are skills that have a certain % of activating during troop action(battles). (Someone do this one lolz)
Commander skills are skills that affect the army a under the hero's command. These skills range from increasing a type of unit's movement speed, to their carrying capacity, to the amount of damage or defence increased.
Below are the skills great for Commander type heroes. (Will do this later unless someone else gets to it.-Aru)
Lord skills are skills specified for trading or high resource yield output. These skills generally increase the amount of resource(rss)/hr by +x or x%, increase the amount of trade goods/day, or increase the number of heroes visiting a temple.
Below are the skills great for Lord heroes. (Will do this later unless someone else gets to it -Aru)
Strength: Strength is the primary stat that influences damage for infantry and cavlary type heroes. Increases their damage by ?
Vitality: Vitality is the stat increases the health of the hero. An important stat for brawler heroes. Increases by ?
Charm: Charm is the primary stat that influences resource(rss) yield. It increases resource yield per hour by +0.13/charm. Charm also influences damage of cavalry and artillery(some player said this but I don't remember who. Needs confirmation) to an extent by ?
Intelligence: Intelligence is the primary stat that influences damage of Wizardry type heroes. Increases it by ? Intelligence is also the secondary stat for resource yield, increasing it by 0.1/intelligence. Furthermore, it helps provide more information for recons.
Dexterity: Dexterity is the primary stat that influences damage of Archery type heroes. It increases damage by ? Also, dexterity increases the movement speed of heroes by ?
Luck: Luck is quite an enigma stat. Much testing and confirmation needs to be done with it. It increases resource yield by 0.01%/charm and supposedly effects the chances of "good" exploration events and better chasm drops.